The F1 22 game has been completely redesigned to fit the new Formula 1 era. Check out what’s new here.
There are a lot of new rules in Formula 1 this year. You could speak of a new era. The sport introduced a new car specification this year, complete with a new set of regulations governing how it can be used. There is a new track in the United States and a continuation of the sprint race format that is still in its infancy.
F1 22 for the new Formula 1 era
All these changes also affect the game† As a result, Codemasters, owned by EA, has redesigned the latest entry in the F1 game series to match the real-world updates on the track. As we all like!
As studios usually do for these types of games, Codemasters calls F1 22 the “biggest revision” of the title in years. And with the debut of a new-generation car, it’s no exaggeration. Specifically, the company says the handling is “better than ever” with upgrades to the aerodynamics and suspension simulation, plus changes to real-world tires.
Consultation
Codemasters says it was in touch with both F1 and the teams about how the new generation of cars would drive. This so it could completely overhaul the mechanics and physics of the game to reflect IRL racing.
In an effort to increase the realism of the game, Codemasters has traded the voice of the race engineer on your team for Marc Preistley. He is a former member of the McLaren Racing F1 crew. The studio went so far as to record Preistley’s accompaniment through a Formula 1 specification headset, so that the audio is as authentic as possible. Further race day changes include Formation Lap and AR guided grid setup. Pit stops have been updated for the speed of real life. And there is a timed pit box entry mechanism that affects the efficiency of your stop.
These aren’t even all the changes, but it’s clear that the game has been tweaked a lot. It can be played from June 28.